Murder Ballad is a storytelling/roleplaying game for two to five players, about how we relate to stories about violence and death.
Over an hour or two, we play out the evolution of a folk-song, from the true crime that inspires it to its eventual forms in the present day. Along the way, we each play a variety of characters who encounter this ballad, and consider what songs like these mean to people, why we find them fascinating, and why we pass them on.
To play, we need a deck of standard playing cards, a tabletop space, and some index cards to write on.
Thanks to Jessi for graphic design expertise, and to everyone who helped proofread and brainstorm, or just had to listen to me endlessly hum bluegrass music.
Update 2/20/2020 - I've uploaded some notes on the game, including some info about its development, observations following playtesting, and advice for improving play.